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LIBRI (Recherche et Innovation Eclectique en Linguistique et Littérature)

LIBRI (Recherche et Innovation Eclectique en Linguistique et Littérature) représente la matérialisation d’un projet initié par deux universitaires, Bogdan Patrut et Ioan – Lucian Popa.

Il s’agit d’une revue en ligne, érudite, internationale, destinée aux spécialistes qui s’intéressent à la linguistique, à la littérature, aux études culturelles et aux autres domaines connexes. La rédaction ne publie que des articles originaux, rédigés en anglais ou en français.

Nous nous proposons d’explorer et d’examiner les mondes d’idées existants et d’établir de nouveaux territoires. Nous envisageons de collaborer avec des centres d’excellence du monde entier afin de fournir des informations et des comptes rendus autorisés dans les disciplines et les domaines spécialisés des sciences humaines. Notre ambition est d’encourager et de soutenir la pensée innovante, mais nous espérons également devenir une partie importante dans le paysage des publications académiques. Notre but est de faire de LiBRI une publication où les jeunes chercheurs, de même que les chercheurs réputés publient, comparent leur travail et établissent des collaborations.

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BRAIN: An Intelligent Method to Process Romanian Language Internet Reviews

Internet reviews can be seen as an efficient communication form, adapted to the digital world of today. However, researchers are, for the most part, oriented towards English based ones. The Romanian language reviews exhibit specific grammar rules and challenges that need customized methods to be dealt with. In their paper, Versavia-Maria Ancusa, Olimpia Ban, and Marian Cornea offer a method for aggregating heterogeneous Romanian language reviews into a homogenous corpus, fit for further analyse.

Basically, their aim is to buil a eWOM data cleaning algorithm and apply it on the Romanian language. The algorithm will be based on a three-phase process. The first stage consists in data collection, it continues with the basic processing, and focuses, in the last stage, on analyzing.

The eWOM aggregation, processing and analysis
The eWOM aggregation, processing and analysis

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BRAIN: Validation of Enhanced Emotion Enabled Cognitive Agent Using Virtual Overlay Multi-Agent System Approach

In order to avoid car accidents and ensure safer roads, Autonomous vehicles (AVs) have been created. These vehicles are capable of sensing its environment and navigating without human input, which is indeed a great step towards more secure experiences for drivers. As a method of improvement for the AVs, agent-based collision avoidance components that represent human cognition and emotions have been designed. However, agent-based solutions have not been validated using any key validation technique.

Considering this lack of validation practices, the authors F. Riaz and M. A. Niazi present in their upcoming paper state-of-the-art Emotion Enabled Cognitive Agent (EEC_Agent), which was proposed to avoid lateral collisions between semi-AVs. It is stated in the paper that the main drawback of EEC_Agent is that it is claiming utilization of emotions in making collision avoidance decisions, but no proper emotion generation mechanism has been proposed, which helps the cognitive agent to feel emotion according to the changing in the dynamic environment. In order to overcome this problem, they have redesigned the architecture of EEC_Agent using EABM (Exploratory Agent Based Modeling) and explored the role of OCC (Ortony, Clore & Collins) model in the fear generation of EEC_Agent.

Emotion Enabled Cognitive Agent Architecture
Emotion Enabled Cognitive Agent Architecture

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BRAIN: Pseudo-holographic Displays as Teaching Tools in Mathematics

A pseudo-holographic display is a display that creates a virtual three-dimensional image of an object, producing viewing experiences that are virtually indistinguishable from viewing a true hologram.

In the upcoming issue of BRAIN Journal the researchers Monica Ciobanu, Antoanela Naaji, Ioan Dascal, and Ioan Virag will present in their paper “Pseudo-holographic Displays as Teaching Tools in Mathematics” an innovative approach for the education system. This team of researchers came up with the idea of creating and implementing a set of interactive teaching tool packages (ITTPs) to help students grasp abstract mathematical notions by linking them to a specific physical representation.

holographic-display

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LiBRI: Obsessive Contradictions in ”Pădurea Spânzuraților”

“Pădurea Spânzuraţilor” written by Liviu Rebreanu is a complex novel whose fundamental theme is the inner conflict. The paper Obsessive Contradictions in ”Pădurea spânzuraților” written by Florentina Gabriela Stroe is aimed at highlighting the protagonist’s struggle to regain balance and analyzes the contradictions which occour in his mindset.

Film Adaptation: Forest of the Hanged
Film Adaptation: Forest of the Hanged (1965)

The Romanian writer Liviu Rebreanu published his work in 1922. It was partly inspired by the experience of his brother, an officer in the Austro-Hungarian Army, who was hanged for espionage and desertion during World War I. The criticism of those times were very favorable for the novel and critics like Eugen Lovinescu affirmed that it is the best Romanian psychological novel and also a methodical study powered by precise facts and incidents pushed beyond the rational netting, deep inside the subconscious. No less was said by George Călinescu, who sees the novela as a monography of an agonizing incertitude, in which the main charater illustrates the psychology of the mediocre soul controlled by two different attitudes imposed from the outside.

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LiBRI: Death Obsession in Anton Holban’s Novels

Death is a topic of interest for most of us and it is safe to affirm that it generates, depending on temperament and cultural level, completly different views. The theme of death is fundamental in Anton Holban’s novels as remaked by Adelina Lascu in her paper. She states that Anton Holban had always advocated for authenticity and for the cult of living, his work being deeply marked by autobiographical elements and themes like love, death, jealousy and a detailed psychological analysis of the inner self.

A death that proves nothing (1931)
A Death that Proves Nothing (1931)

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BRAIN: Social Media as Medical Validator

The electronic word of mouth (eWOM) is a communication form adapted to the digitalized world of today where persons that never met communicate in an impersonal manner. The paper Social Media as Medical Validator written by Laura Broasca, Versavia-Maria Ancusa and Horia Ciocarlie aims to explore the receptiveness towards a negative bias in health-related electronic Word of Mouth.

The researchers point out that when evaluating the credibility of the eWOM we should take into account that social factors play an unexpected role, as most people use personal details and peripheral cues, not a clear, logical, fact-based judgement to reach a conclusion. And yet, the credibility of the traditional information sources is surpassed by that of eWOM.

Google trends comparison between vaccine-related search words
Google trends comparison between vaccine-related search words

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BRAIN: Artificial Intelligence as a Decision-making Tool in Planning the Research

Because of their ability to reproduce the biological neural networks, ANNs (Artificial neural networks) have found uncountable applications to a wide range of disciplines. Simina Maris, Titus Slavici, Petre Nenu and Liliana Baciu will present in the latest volume of BRAIN journal an article about the usage of artificial intelligence, especially artificial neural networks (ANNs), in the development of an efficient research plan for studying the quality of finite products, in particular wood briquettes obtained from various biomass mixtures.

Their work is a response to the needs expressed by a private company (SC Andrei Slavici SRL) searching for innovation in the production of wood pellets and briquettes on the market of nonconventional bio-fuels.

Example of multilayer neural network (source: Samarasinghe, 2016)
Example of multilayer neural network (source: Samarasinghe, 2016)

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BRAIN: The Analysis of E-Commerce Sites with Eye-Tracking Technologies

In this era of technology, it cannot come as a surprise that E-Commerce sites have become a significant part of the user’s online activity. In order for these websites to remain relevant to the visitors over long periods of time, attention should be brought to their efficiency and effectiveness when it comes to their interactivity dimensions. The study The Analysis of E-Commerce Sites with Eye-Tracking Technologies – written by O. Dospinescu and A. E. Percă-Robu – is examining the effects of the interactivity dimensions on users’ content comprehension and their attitudes towards e-commerce websites by using eye-tracking technologies.

Various fields use the eye tracking technology to assess the visual attention, but when considering the decision-making process, the specialized literature acknowledge that the eye movements are directly linked to peoples’ cognitive goals. By investigating the website’s interactivity dimensions, the authors explore the visual process and drawing the time spent on the site or on various regions of it. Dospinescu and Percă-Robu assume that a high level of interactivity leads to a favourable attitude towards the website, therefore it is important for the content creators to pay attention to the ease of use and the visual elements of their E-Commerce bussiness.

Eye Tribe Tracker
Eye Tribe Tracker

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BRAIN: A Robust Approach of Facial Orientation Recognition from Facial Features

In the field of computer vision and pattern recognition, face orientation recognition stands as a significant topic. In the paper A Robust Approach of Facial Orientation Recognition from Facial Features, the authors Stefan Andrei, Kishor Datta Gupta, Md Manjurul Ahsan and Kazi Md. Rokibul Alam introduce us to an image mapping technique for face analysis.

The methodology of the study consists of two main phases: Face Feature Extraction and creating the graph image, and Matching Graph image with stored images. The Face Feature Extraction presents four steps that include Face Detection, Feature Extraction, Obtaining Feature Data and Creating image with these data.

The first step in facial feature detection is detecting the face. This requires analyzing the entire image. The second step is using the isolated face(s) to detect each feature. The technique of this study relies on the four main features of the face: left eye, right eye, nose, and mouth. It is mandatory to obtain the positions, size, height, width, and angle of these features respective to each face. By acquiring the data from the features, a new picture including the model and shape of the face is created.

Experiment Results: Sample image data 1
Experiment Results: Sample image data 1

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